Digital Transformation of Education Based on Interactive Learning Technologies
Abstract
The use of digital technologies in the educational process has proved to be positive, especially in the training of personnel for the digital economy. At present, traditional paper books, textbooks and manuals are gradually being replaced by digital electronic counterparts. Learning programming from books is an ineffective way of learning. Firstly, by the time the book is published, the product described in it may have changed so much that the materials of the book are no longer relevant (IT technologies change very quickly). Secondly, effective learning requires constant practice. It is necessary not only to study the theory, but to write the program code on your own, and get working modules in the “testing - debugging” cycle.
This article presents a toolkit for creating and using interactive digital tutorials of the "Python Academy" series. Using the BookEditor module, authors will be able to create electronic interactive courses, books and manuals. Students can also work with the BookReader module within a single software shell, get instant access to any section of the interactive manual, view animated drawings, and work with audio and video content. They will also be able to upload listings of program code to a local editor, run them for execution, take control tests to assess the degree of mastery of knowledge, and export program modules for use in their own developments. The proposed product has a number of advantages in comparison with analogues: it is the implementation of a truly interactive mode of training, the ease of creating new tutorials and the ability to work offline without being connected to the Internet.
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